Minbari Tinashi War Frigate:
This ship is the direct descendant of the Tinash-Haza War Cruiser that served in the last great Shadow war a thousand years ago. Although the last of those vessels were decommisioned well over five hundred years ago, after being replaced by the early versions of the Sharlin War Cruiser, the basic frame was so useful it was used for the Tinashi War Frigate. Apart from the external appearance the ships have little in common though. The Tinashi is a much more powerful ship, fitted with a quantum singularity reactor for its main power core, as opposed to a Matter/ Anti matter reactor for the Tinash-Haza. Also the weaponry has been improved immensly with more powerful Fusion cannons, and the incorporation of a gravimetric slicer beam cannon in the design. On the other hand, the Tinashi has paid for this powerful weapons array with most of its hangar space: it only has enough room for 4 standard Minbari shuttles, instead of the 24 fighters of Tinash-Haza.
These ships still serve as escorts for the Sharlin War Cruisers, and are frequently employed to patrol the borders of Minbari space. Their powerful weaponry gives them a firepower superior to just about anything but the Centauri Primus Class Battlecruiser. They often use their enormously powerful beamweaponry to knock down a targets shields, after wich the target is immobilized without damaging it greatly by using the EMP cannons.
As far as the technological level of the all the younger races, the Minbari are the most advanced race. This has been so since the days of the last Great War, and has held true to today. Only the Centauri and the Vree are close to them in technological achievements. Even so, the Tinashi War Frigate can hold its own against larger ships from those races.
When this ship is compared to ships within the Three Galaxies, the ship is as heavily armed and armored as their Phase world equivalents and the Minbari would soon become respected by any of the races in the Three Galaxies. The shields of this ship are about as powerful as those on Phase World ships of the same size.
In physical configuration, the ship has a living look to it and looks like a cross between some type of fish and a Portuguese Man of War. It looks much like a slender, elongated version of the Sharlin. The ship has a large fins like structure on the top and two large fin like structures on the bottom of the ship. The hull of the ship itself has a ribbed like structure.
Contrary to the ships appearance, the ships is not organic in construction like many of the First ones ships but is constructed out of high density crystalline material that provides better protection than the armor used by the Centauri. The ship also has a powerful shield to protect the ship and it is capable of stopping most weapons. This shield uses both Gravimetric waves and radiation shielding to stop energy weaponry and kinetic weapons. It is not as powerful as the more advanced shields on the Sharlin, but is about as powerful as the shields on a Centauri Primus class Battlecruiser, wich is a rather larger ship.
The ship carries a single slicer beam for its primary battery. Although not quite as powerful as the weapons on the Sharlin it is still a incredibly powerful weapon. The true effect of the weapon is to cut deep within its target and get critical strikes to vital components of the ship it is targeting. The ships also has a secondary battery. This Battery consists of five fusion beam cannons. These weapons are quite powerful and are themselves as powerful as some other navies main batteries. The ship has six Neutron/Particle beam mounts for point defense. These are capable of severely damaging a starfighter in one hit. The only weapon left from the Tinash-Haza in basically a original form are four Electro Magnetic Pulse cannons. These weapons do little physical damage to a ship, but are designed to disrupt internal systems. Unfortunately these weapons are easily defeated by shields, and are therefore of limited use in war. Against unshielded ships of the younger races they are a useful weapon though. The ship also caries a missile launcher that fire the equivalent of Phase World long range missiles.
The ships propulsion is by a gravimetric propulsion system. This allows the ship to achieve accelerations much greater than ships of most of the younger races. The only widespread member of the younger races that can achieve even close to the level of performance of Minbari ships are the Centauri. The Minbari actually are more advanced than the Centauri but are not as far separated from the Centauri as they both are from most races.
The ship design has both true artificial gravity and inertial dampeners. The artificial gravity allows the ships crew to serve in comfort and greatly increases the crews efficiency. The inertial dampening allows this ship to complete maneuvers that no ships built by the younger races other than those built by the Centauri, the Minbari or the Vree, without killing the ships crew.
One of the items that is very special about the ship is the Command and Control Facilities. Unlike Earthforce Ship or even Centauri ships with their flat screen displays, the Commander has incredible holographic displays that give the feeling that she is standing outside of the ship and watching the battle as a titan watching the battle from outside.
The ship can carry 480 marines and sometimes operates in ground attack roles as well as its other functions. The ship only carries 60 Marines in normal operations.
This writeup of the Minbari Tinashi War Frigate uses modified modified starship speed and ranges. See Revised Starship Rules for Phase World for more details.
Model: Tinashi Class War Frigate
Class: Heavy Cruiser (battle cruiser)
Crew: 100 (10 Officers and 90 Enlisted)
Troops: Standard; 60, Maximum; 480
Vehicle Compliment:
12 | Minbari Windstar Fighters | |
4 | Standard Minbari Shuttles |
M.D.C. by Location:
Slicer Beam (1): | 3,500 each | |
Fusion Beam Cannons (5): | 1,500 each | |
Fusion Guns (10): | 600 each | |
Neutron/Particle Beam Cannons (6): | 400 each | |
Electro Magnetic Pulse Guns (4): | 600 each | |
Long Range Missile Launcher (1): | 1,200 | |
[1] Bridge: | 20,000 | |
[1] Emergency Bridge: | 20,000 | |
[2] Main Body: | 110,000 | |
[3] Engineering Section: | 35,000 | |
[4] Variable Force Field: | 8,000 a side (48,000 Total) |
Notes:
[1] In reality this is how much damage needs to be done for a weapon
to hit the bridge through the ships armor. This ship also has an auxiliary
bridge. Even if both bridges are destroyed, the ship can still be piloted
from engineering but ship is -3 to dodge and all weapon systems will be
at local control. Weapon hits near the bridge that do not penetrate the
ships integrity can injure crew members on or near the bridge.
[2] Depleting the MDC of the main body will put the Frigate out of
commission. All internal systems will shut down, including life support
and internal gravity. The ship itself will be an unsalvageable floating
wreck.
[3] Destroying the engineering section means that ship FTL propulsion
systems are destroyed and maximum sublight acceleration is reduced to ten
percent of normal (using navigational thrusters).
[4] Shields positions can be varied and all could be combined in one
shield. Shields regenerate at the rate of 5% (2,400 MDC total) per melee
round.
Speed:
Driving on the Ground: Not Possible.
Sublight: Has special sublight engines that allows the ship
to travel up to 60 percent of the speed of light. Star Ship can accelerate/decelerate
at the rate of 1 percent of light per melee.
Atmospheric Propulsion: The Tinashi War frigate cannot operate
within an atmosphere. If the ship enters an atmosphere, it will crash.
Stardrive: Uses a hyperdrive system that allows the ship to
reach a maximum of 75 lightyears per hour. This means that the Tinashi
class War Frigate can cover the Galaxy in about 8 weeks. The ship enters
hyperspace by means of a jumpgate. This ship can use an already made jumpgate
or can form its own jumpgate.
The Tinashi has enough power to open a jumpgate every five minutes
(20 rounds). The gate then takes one round to open, two rounds to traverse,
and another to close.
Maximum Range: Effectively Unlimited by either Drive system.
Carries about four years worth of supplies on board and Quantum Singularity/Fusion
power system gives power for 18 years before the ship needs refueling.
Statistical Data
Height: 1,311 feet (400 meters)
Length: 2,623 feet (800 meters)
Width: 770.5 feet (235 meters)
Weight/Mass: 8.76 million tons (8 million metric tons)
Power System: Quantum Singularity/Fusion power system (18 year
duration)
Cargo: Cargo holds are scattered about the ship that allows
for carrying up to 50,000 tons of Cargo in addition to standard compliment
of supplies and ammunition
Cost: 18 billion credits to construct. Any culture in the Three
Galaxies would pay hundreds of billions of credits for an undamaged working
model of this ship.
Weapon Systems:
Special Equipment:
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Technical Information from Babylon 5 Technical Manual!
By Mischa (E-Mail Mischa)
Revised By Kitsune (E-Mail Kitsune
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